

#Steamworld dig 1 vs 2 reddit 720p#
It's beautiful to look at, both on a TV screen and the Switch's (it runs at a solid 60fps on 720p for the screen and 1080p on TV). The game itself is really, really good and probably my favorite metroidvania, or indie period of this year so far. I don't consider myself a pro gamer, but playing at what I consider a good rate I'm 11 hours into the game and although I'm pretty sure I'm close to the end, I haven't finished yet because I'm not beating that last boss until I see that 100% completion rate in every area.

I don't think whether it will take you 5 or 15 hours is up to how good you are at games (I recommend playing with mission markers off and the double damage mod if you like challenges though), it's more a matter of whether you're the sort of player that rushes through the story, or that wants to see everything the game has to offer. I played most of the game with several of the income-related upgrades, but not the cog for enemy bounties or the cogs that raise the difficulty until I was closing in on 100%, and I had no idea how lucrative they were until I needed them. I think everything in the game felt exceedingly fair once I figured it outeven the frustrating hunt for the last few items buried god-knows-where on the main map.Īnswered above already, but I was also just short of having enough cash for the final paid upgrade when the map was completely cleaned out of gems/minerals, and the simple answer is that enemies do in fact respond and are an infinite source of cash with the right cog mods. Like everyone else, this was by far the biggest stumper in the game for me, but only because it was such a one-off. Pay attention to the directional arrows in the background artthey point you this way and that, just following the flow of the stage, as though they're redundant with what's already obvious but then you notice that the final set continues to point you upwards.
